Sunday, October 3, 2010

My, how Oz...

Gamers tend to fall into two distinct types.  The majority are very goal oriented people.  They want the win.  If there isn't a "win" per se, they want to know how much experience they'll be getting, or loot to put in their pockets.  They are actually fairly easy to keep happy.   Feed them enough sword fodder and goodies and they'll come back to eat your snacks every month.

The other type are those who are in it for the experience.  Generally, these are the type of gamers who were into drama in high school.  Not quite singing show tunes, but really wanting to explore themselves.  They play for the fun of it of course, but they also want more.  They want not just a game but an experience.  They can be a bit more demanding than the majority of gamers, and also there can be some frictions between the two.

A role playing game built upon the Oz series is going to appeal to the second type more than the other.  In Oz, for example, there is no money.  People do things just because it is the right thing to do.  The concept of no loot would just blow a lot of gamers mind.  That and the idea, that a lot of the characters are going to be kids, stuffed creations come to life, and talking animals.  No doubt they'll give it a pass for another round of "Warhammer."

The book is small and concise.  The rules are fair but nothing new.  On the other hand it gives a good overview of the Oz series and characters.  If you only know Oz from the "Wizard of Oz," you might be suprised by characters like the Wogglebug who is Highly Magnified, or the Shaggy Man and his Love Magnet.

I liked it as a brief guide to a classic series.  I don't know if I'd actually enjoying playing it.

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